Stellar Emperor is an online 4X (explore, expand, exploit, and exterminate) MMORTS strategy game of conflict. It maintains a periodically (usually 4 weeks) persistent universe in which a player colonizes planets and forms teams to compete against others real players. You Explore the galaxy to find planets to manage and build your resources, form teams or alliances to help further your survival, gather intelligence on your enemies, and use your resources to defend yourself or to weaken or eliminate your enemies.
There are several elements that make Stellar Emperor a fun and unique gaming experience, which include:
Combined, these elements create an environment where players must work together to achieve their goals and overcome adversities presented by the other players vying for the same goals, winning the game! You will see expansive battles, strategy execution, conflict, and teamwork as all players battle their way for the top spots.
Stellar Emperor was shutdown by Gamestorm, a gaming service operated by Kesmai, in June of 2000. Mega Wars III, Stellar Emperor's predecessor, what shut down by CompuServe in November of 1999.
Both games were shelved by their respective holders with no intention of being brought back into production.
There are a number of core differences between Stellar Emperor and Mega Wars III, including but not limited to:
Everything has been kept as close to the original as possible, but a few things have been changed:
There are numerous small improvements which may go unmentioned, some of the more major changes so far include:
Stellar Emperor is currently in the beta phase. This means things should be fairly stable, and most features are complete, but the game may still have bugs. In the beta stage, a player may have as many accounts as they like in the concept of making sure the game is fully tested from all aspects.
Once the beta processes has completed, account restrictions will be enforced, including designated war instances where a real person may only have one account. It is currently undecided if this game will have a commercial goal (subscription fees), but at the time of initial release, will be a free-to-play game.
Currently, there are two areas of focus for this game to become successful.
The core aspect of this game is strategy and competition. The game is built to be balanced and as a result, is not a lightening fast game. All elements are focused on the gameplay, which results in a game where the excitement comes more from the experience of competing against other players and strategies than from the user interface itself. As the game progresses, the game will become more fluid in visuals, but will always remain a top-down 2d game with a somewhat slower pace than many action games.